Wednesday, October 31, 2012

Snd Tip No49 - Use enemy UAV to your advantage!

Use enemy UAV to your advantage!
 An enemy UAV being up is a GOOD thing when you use assassin. I know when our UAV is up ,i am given a sense of security,so does the enemy,so use it to your advantage! Having a false sense of security may lower the enemy's defenses.





Be careful though!
Being in your team's pack will only ruin it because you are in the middle of all your teammate's red dots,so you may get spotted or killed accidentally.If you are  a lone wolf ,behind enemy lines they'll never see your attack coming!


Saturday, October 13, 2012

Snd Tip No48 - Use wisely your time and your killstreak time


Use wisely your time and your killstreak time



If you have earned a chopper,try to call it when you can earn the most of it, which is at the last minutes of the round,
when the enemies will be forced to come out from their hiding spots, in order to plant or to defend.
Then you can plant (if you can in a bombsite that is outside ,in an open area),and have the chopper to back you up.








Make the enemy  do 'forced' moves,planed by you,as they won't have any alternative.













I posted a video of a game  i recently played which shows exactly what i said above.Watch it and take example.In the video you can see some of the tips i am posting here ,taking place.
You can see that i sometimes rush and some other times i camp for a while waiting for the right moment to act (tip no16).You can notice at 0.46' how recon helps and the way that i plant at 3.18'.
I plant from the side that i control so i can cover my body as i don't know who might be checking from the other side.Also i am planting at that side of the bomb that i can see, and defend the bomb from a distance (tip no20).
I am also planting in time so i can benefit from my chopper which is already up.Only the enemies who use blind eye can move with safety at that time and that gives me extra time.The enemy will have to risk in order to get to bombsite.Also i can hear and see if my chopper shoots at a passing enemy,revealing his position to me.Even if the chopper fails to kill him,i will be prepared knowing the direction he moves.




Thursday, October 11, 2012

Snd Tip No47 - Ways of exposing enemies



Ways of exposing enemies

There are several ways to know where an enemy might be.Pay attention to the signs during gameplay and expose the enemy.

Skull hunting
One way to know the area that your enemy is ,is to look at the skull that appears when a teammate dies.You will not know the exact position ,but a bigger area.Sometimes that might be enough especially when there is only one enemy remaining.You can set him a trap,or wait for him in an opening or a passway.You can also use that knowledge to deceive him or plant at the opposite side of the map,if you are attacking.


Mini map

The other obvious way to know where an enemy might be is the mini map.When you use uav, enemies that don't use assassin,as well as those who shoot without silencer appear in the minimap.









Recon
Recon is a very useful perk as every enemy that takes explosive or bullet damage is marked as a red arrow on the radar, which also shows the direction the enemy is facing.Be one step ahead!







Care packages
You can see the area that an enemy is, by locating the drop area of the care package he calls.Many times though there might be a trap with a booby traped care package so this doesn't work all the times.Be cautious and proceed.


Recon drones
Another way to get help is the recon drone.If you or one of your teamates calls the recon drone,the whole team might learn where all the enemies are.








Sit rep
Some times sitrep might help you expose an enemy.Sitrep gives you the ability to see all of the enemy equipment.If you are searching an area that don't have anything blinking and suddently you see an enemy claymore or any other equipment deployed at that time ,then an enemy is there and is preparing for camp or setting his traps.This is most useful at the begining of a round where enemies preparing their defences.If you are a quick rusher you might have the chance to see something like this.



Marksman
Marksman is very usefull perk as it allows you to identify enemies from farther away by showing their names at a greater distance.You can see enemies that in any other circumstances you wouldn't be able to see.





Teamspeak
Teamspeak or any other program that allows you to communicate with your teammates is a big advantage for you and your team.It allows you to exchange information realtime ,to learn where an enemy might be and to avoid unecessary actions.




Portable radar
Portable radar is another way to expose an enemy.It shows enemy movement within its radius once it has been deployed and helps you find the bad guys as long as they who don't use assassin.











Support killstreaks
Killstreaks as uav and advanced uav might give you great help and provide you with the necessery intel in order to accomplish your goal.












Saturday, October 6, 2012

Snd Tip No46 - Dont try to steal your friend's care package

Dont try to steal your friend's care package


Dont try to steal your friend's care package. It makes you look like a noob. The only time where they approve packages being taken is when they use the Escort Airdrop or just leaves the package after seeing it.

Snd Tip No45 - Shoot Through Walls


Shoot Through Walls

The bullets in MW3 multiplayer can, to a greater or lesser extent, penetrate walls, doors and the like. In other words, there is no reason to refrain from firing some rounds, even if a wall or a door separates you and your opponent.

You will probably have to shoot more rounds than usual to kill the character, if he’s standing behind a door. Yet, the result is the same in the end. You win.

Monday, October 1, 2012

Snd Tip No44 - Dominate in a gunfight

Dominate in a gunfight



The rules for winning a gun fight in MW3.

There is a fundamental rule for success in Modern Warfare 3 multiplayer:
The first player to hit his opponent’s character with the required number of bullets wins.
Simple, right? Of course, there is more to it if you want to become an effective player.
The performance of your weapon,(damage-recoil-distance-proficiency-attachments), your skills at aiming, the speed of your reflexes and the strategies you choose to use are all important, too.
Here are some suggestions that will hopefully make it easier for you to succeed at killing your opponent.

What does it take?
The number of direct hits needed to kill a character varies from weapon to weapon.
So, how many rounds do you need to fire to kill a character?
Here are some general numbers:

    Assault Rifles: 2 to 5 rounds
    Submachine Guns: 3 to 6 rounds
    Light Machine Guns: 2 to 5 rounds
    Sniper Rifles: 1 to 2 rounds
    Shotguns: 1 round (at close range)
    Pistols & Revolvers: 3 to 6 rounds


As you may expect, the distance between you and the target is also an important factor. You will need to fire more rounds in order to kill a character over longer distances.All of these counts only if you supposingly play in a zero-lag game,but as we know there is no such thing as zero lag.So if you add the factor lag in the
equation,the numbers change.The bullets you may need might be slightly different.A general rule is to use an assault rifle in long ranges,and a sub machine gun in close quarter combats.In some cases spraying works better and quicker than aiming with some weapons.Perks as quickdraw or sleight of hand might give you a quicker response but some players in Snd don't want to lose assassin or extreme conditionning or recon.Try to figure out what works better for you depending on what type of player you are(rusher,camper etc).

Practice in aiming.Learn to shoot proper with the type of weapon you like to use.Some weapons need burst fire,some need always the kick proficiency and some need grip.Marksman can help you A LOT!Silencer might reduce the amount of damage your weapon does in distance,but in some cases might give you the extra time to complete your task,as the enemy might not be sure from where you firing.I have witnessed a fight where a sniper shoots a running enemy with silencer attached,and the enemy stops running and gets down to the ground cause he doesn't know where the bullets are coming from.Then the sniper kills him more easily cause he doesn't run anymore.If he had continued running than he might be alive.

Practice with your reflexes.Learn to turn quickly in short range battles.Adapt advanced battle technics (strafe shooting,falling down to the ground while shooting,or jump while
shooting)(see tip no18 ).It will be more difficult for the enemy to hit you with the necessary amount of bullets needed.
Only hits count. The only thing worse than a miss is a slow miss.


Choose your battles,and choose the right time to enter a fight(tip no12).Try to shoot only when you have a clear shot cause you will give your position when you will fire.You can't miss fast enough to win.Decide to be aggressive ENOUGH,quickly ENOUGH.Try to gain as much time as you can to deliver more bullets to the target than the enemy.
When engaging multiple enemies try to hit and run one at a time.Flash or stun,engage one or two,leave-take cover,re-engage from a different route and deceive.
If you are not shooting, you should be communicating, reloading and running.
And remember:
If you’re in a gun fight:
If you’re not shooting, you should be loading.
If you’re not loading, you should be moving.
If you’re not shooting, moving or loading, you’re probably dead.