Monday, October 1, 2012

Snd Tip No44 - Dominate in a gunfight

Dominate in a gunfight

The rules for winning a gun fight in MW3.

There is a fundamental rule for success in Modern Warfare 3 multiplayer:
The first player to hit his opponent’s character with the required number of bullets wins.
Simple, right? Of course, there is more to it if you want to become an effective player.
The performance of your weapon,(damage-recoil-distance-proficiency-attachments), your skills at aiming, the speed of your reflexes and the strategies you choose to use are all important, too.
Here are some suggestions that will hopefully make it easier for you to succeed at killing your opponent.

What does it take?
The number of direct hits needed to kill a character varies from weapon to weapon.
So, how many rounds do you need to fire to kill a character?
Here are some general numbers:

    Assault Rifles: 2 to 5 rounds
    Submachine Guns: 3 to 6 rounds
    Light Machine Guns: 2 to 5 rounds
    Sniper Rifles: 1 to 2 rounds
    Shotguns: 1 round (at close range)
    Pistols & Revolvers: 3 to 6 rounds

As you may expect, the distance between you and the target is also an important factor. You will need to fire more rounds in order to kill a character over longer distances.All of these counts only if you supposingly play in a zero-lag game,but as we know there is no such thing as zero lag.So if you add the factor lag in the
equation,the numbers change.The bullets you may need might be slightly different.A general rule is to use an assault rifle in long ranges,and a sub machine gun in close quarter combats.In some cases spraying works better and quicker than aiming with some weapons.Perks as quickdraw or sleight of hand might give you a quicker response but some players in Snd don't want to lose assassin or extreme conditionning or recon.Try to figure out what works better for you depending on what type of player you are(rusher,camper etc).

Practice in aiming.Learn to shoot proper with the type of weapon you like to use.Some weapons need burst fire,some need always the kick proficiency and some need grip.Marksman can help you A LOT!Silencer might reduce the amount of damage your weapon does in distance,but in some cases might give you the extra time to complete your task,as the enemy might not be sure from where you firing.I have witnessed a fight where a sniper shoots a running enemy with silencer attached,and the enemy stops running and gets down to the ground cause he doesn't know where the bullets are coming from.Then the sniper kills him more easily cause he doesn't run anymore.If he had continued running than he might be alive.

Practice with your reflexes.Learn to turn quickly in short range battles.Adapt advanced battle technics (strafe shooting,falling down to the ground while shooting,or jump while
shooting)(see tip no18 ).It will be more difficult for the enemy to hit you with the necessary amount of bullets needed.
Only hits count. The only thing worse than a miss is a slow miss.

Choose your battles,and choose the right time to enter a fight(tip no12).Try to shoot only when you have a clear shot cause you will give your position when you will fire.You can't miss fast enough to win.Decide to be aggressive ENOUGH,quickly ENOUGH.Try to gain as much time as you can to deliver more bullets to the target than the enemy.
When engaging multiple enemies try to hit and run one at a time.Flash or stun,engage one or two,leave-take cover,re-engage from a different route and deceive.
If you are not shooting, you should be communicating, reloading and running.
And remember:
If you’re in a gun fight:
If you’re not shooting, you should be loading.
If you’re not loading, you should be moving.
If you’re not shooting, moving or loading, you’re probably dead.

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