Saturday, October 6, 2012

Snd Tip No46 - Dont try to steal your friend's care package

Dont try to steal your friend's care package


Dont try to steal your friend's care package. It makes you look like a noob. The only time where they approve packages being taken is when they use the Escort Airdrop or just leaves the package after seeing it.

Snd Tip No45 - Shoot Through Walls


Shoot Through Walls

The bullets in MW3 multiplayer can, to a greater or lesser extent, penetrate walls, doors and the like. In other words, there is no reason to refrain from firing some rounds, even if a wall or a door separates you and your opponent.

You will probably have to shoot more rounds than usual to kill the character, if he’s standing behind a door. Yet, the result is the same in the end. You win.

Monday, October 1, 2012

Snd Tip No44 - Dominate in a gunfight

Dominate in a gunfight



The rules for winning a gun fight in MW3.

There is a fundamental rule for success in Modern Warfare 3 multiplayer:
The first player to hit his opponent’s character with the required number of bullets wins.
Simple, right? Of course, there is more to it if you want to become an effective player.
The performance of your weapon,(damage-recoil-distance-proficiency-attachments), your skills at aiming, the speed of your reflexes and the strategies you choose to use are all important, too.
Here are some suggestions that will hopefully make it easier for you to succeed at killing your opponent.

What does it take?
The number of direct hits needed to kill a character varies from weapon to weapon.
So, how many rounds do you need to fire to kill a character?
Here are some general numbers:

    Assault Rifles: 2 to 5 rounds
    Submachine Guns: 3 to 6 rounds
    Light Machine Guns: 2 to 5 rounds
    Sniper Rifles: 1 to 2 rounds
    Shotguns: 1 round (at close range)
    Pistols & Revolvers: 3 to 6 rounds


As you may expect, the distance between you and the target is also an important factor. You will need to fire more rounds in order to kill a character over longer distances.All of these counts only if you supposingly play in a zero-lag game,but as we know there is no such thing as zero lag.So if you add the factor lag in the
equation,the numbers change.The bullets you may need might be slightly different.A general rule is to use an assault rifle in long ranges,and a sub machine gun in close quarter combats.In some cases spraying works better and quicker than aiming with some weapons.Perks as quickdraw or sleight of hand might give you a quicker response but some players in Snd don't want to lose assassin or extreme conditionning or recon.Try to figure out what works better for you depending on what type of player you are(rusher,camper etc).

Practice in aiming.Learn to shoot proper with the type of weapon you like to use.Some weapons need burst fire,some need always the kick proficiency and some need grip.Marksman can help you A LOT!Silencer might reduce the amount of damage your weapon does in distance,but in some cases might give you the extra time to complete your task,as the enemy might not be sure from where you firing.I have witnessed a fight where a sniper shoots a running enemy with silencer attached,and the enemy stops running and gets down to the ground cause he doesn't know where the bullets are coming from.Then the sniper kills him more easily cause he doesn't run anymore.If he had continued running than he might be alive.

Practice with your reflexes.Learn to turn quickly in short range battles.Adapt advanced battle technics (strafe shooting,falling down to the ground while shooting,or jump while
shooting)(see tip no18 ).It will be more difficult for the enemy to hit you with the necessary amount of bullets needed.
Only hits count. The only thing worse than a miss is a slow miss.


Choose your battles,and choose the right time to enter a fight(tip no12).Try to shoot only when you have a clear shot cause you will give your position when you will fire.You can't miss fast enough to win.Decide to be aggressive ENOUGH,quickly ENOUGH.Try to gain as much time as you can to deliver more bullets to the target than the enemy.
When engaging multiple enemies try to hit and run one at a time.Flash or stun,engage one or two,leave-take cover,re-engage from a different route and deceive.
If you are not shooting, you should be communicating, reloading and running.
And remember:
If you’re in a gun fight:
If you’re not shooting, you should be loading.
If you’re not loading, you should be moving.
If you’re not shooting, moving or loading, you’re probably dead.

Thursday, September 27, 2012

Snd Tip No43 - Always Be Ready For More

Always Be Ready For More

They often come in pairs (or more). Be careful when you’ve just killed an opponent’s character. Often there are one or two others coming right behind the one you just killed.
Be ready to fire again. Consider waiting to reload your weapon until you are quite sure that no other enemy character is nearby to make life miserable for you.


(tip from http://www.respawnless.com)

Snd Tip No42 - Overcome betties

Bouncing Betties can be overcome by proning
Becides Stalker pro there is another easy way to avoid betties.Anyone can survive a bouncing betty as long as they hear it go off and have a fast prone reaction.Practice and be ready!

Wednesday, September 26, 2012

Snd Tip No41 - Don't change classes when you have earned killstreaks

Don't change classes when you have earned killstreaks
Changing classes will make you lose progression on the pointstreak you're having.So do it only when you haven't earned any killstreak or only when it's absolutely necessary.

Snd Tip No40 - Learn to fool an enemy hacked care package

Learn to fool an enemy hacked care package
I gave a tip for leaving alone enemy care packages.In general terms there is one of the best advice i can give you,but if you want to spent some time with it there is a way.There are some tips for knowing if there is a trap or not.First of all you can use sitrep pro.This perk allows you to see if a care package is trapped.If it glows red then its a trap.But that's obvious.If you use sitrep then you can say whether its a trap or not,but what if you don't want to use it and prefer another perk?Don't worry cause there is an 'almost' safe way to do it.First of all you have to check the area cause as i said in a previous tip there is a possibility that an enemy camps somewhere near waiting for someone to claim the care package.Eliminate this possibility or eliminate the camper and move forward for the plan.Go near the package until the F button appears(or any other button you have assigned to).Then turn to face the other way ready to run away quickly.Press F to capture the care package.If you hear the annoying sound of the bomb that's going to blow off, run quickly and you won't die.You might hurt yourself a little but you gonna survive.Don't go too near or it won't work.You must be in the biggest distance so you can manage to leave in time.If it's done right than you only gonna hurt a little.Another way is to use bulletproof vest.Using a vest will save your life if you are near the explosion.On the contrary blast shield won't.

Of course there are some other ways too but none of them are sure and also many of them can be applied in other type of games such TDM or Domination where you can spawn again and continue playing.
Let's see some of them anyway...

1)If you die near an enemy care package by an enemy then watch the killcam.If you see in the killcam that he sees the care package with a killstreak, then its real.If he sees skulls on it ,then it's fake.Also you can do this even if you died far from the care package.Normaly the enemy will be able to see the care package even if he is too far cause it's visible in the map with an arrow pointing the direction that was delivered,with the killstreak that's in it.If it's a fake one ,then he won't be able to see the icon.
2)The place that the care package lands.If its in the middle of the map with enemies around ,then it's probably fake.
3)If there are enemies that defend it or trying to capture it ,then it's probably real.If you kill someone that he is trying to get it and then he comes again,or if the other enemies throw flash,stuns or anything else in order to slow you down or prevent you from capture it, then it must be real.